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The rules.

Seven days. One count. This is the whole of it, exactly as the referee applies it.

A ringside clock on a wooden table under a lamp.
  1. One

    A Round is seven days.

    It opens, it runs for seven days, and it closes. There is one board and one title. What happened before the open does not earn anything, and what happens in the last hour counts the most.

  2. Two

    Only the fallen may enter.

    When the Round opens, a coin must be at least 48 hours old and down at least 70% from its all-time high, measured at the Mark. Too young or not low enough, and it waits for another Round.

  3. Three

    The Mark is frozen.

    The Mark is the average over the last hour before the open. It is frozen when the Round opens, and it is public. It does not move for anyone.

  4. Four

    The Climb is the score.

    The Climb is the return from the Mark, taken at the close on the lower of two averages: the last hour and the last 24 hours. One good hour cannot buy it. The longest Climb leads the board.

  5. Five

    Plus fifty, or no title.

    The Climb has to reach at least +50% from the Mark. A coin below that cannot take the title. If no coin gets there, nobody holds the title for this Round.

  6. Six

    Your corner decides.

    At the close, at least 30% of the coin's holders must be new and real. A holder has at least 0.01% of supply. New and real means all of this at once:

    • It was not a holder when the Round opened.
    • It has held at least 0.01% of supply for 24 hours or more at the close.
    • Its wallet was active at least 7 days before the Round opened.
    • It was not funded by the launcher, directly or within 2 hops.
  7. Seven

    Sell your bag and you're out of the fight.

    The launcher and every wallet linked to it (funded by the launcher within 2 hops) count as one. The coin is thrown out if together they sell more than 20% of what they held at the open, or if they make up more than 40% of the rebound, counted as net buying during the Round.

  8. Eight

    The verdict comes 72 hours later.

    72 hours after the close, the winner is read one more time, on a one-hour average. It must still hold at least half of its Climb. If it gave it back, the next coin on the board takes the title. If there is no next coin, nobody holds the title for this Round.

  9. Nine

    What the winner gets.

    The title, and the board. That is all Comeback gives. There is no prize pool and no automatic buyback or burn.

    100% of the creator fees go to the launcher's own wallet, from the first trade, win or lose. Comeback takes none and never holds any funds. Nothing obliges a launcher to buy back or burn. If one does, it is that launcher's choice, from that launcher's wallet.

  10. Ten

    It all replays from the chain.

    The referee is a program that reads the chain. Same trades, same verdict. There is no AI in the mechanics and no judgement call. Anyone can run a Round again from the chain and find the same result.

  11. Eleven

    What the referee cannot see.

    A transfer of tokens to a wallet with no funding link is not detected. We would rather tell you here than have you find out later.

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